Are you interested in how designers and publishers have met with success? Tom Vasel sits down with designers and publishers, and talks about how they got to where they are, with an emphasis on tips for aspiring game designers.

For our eighteenth episode, we take a look at GTS distribution, with Bobby Stickel explaining just how distribution works and its importance to the hobby.

Direct download: BGU018-Bobby_Stickel.mp3
Category:Distribution/Retailer -- posted at: 8:18am EDT