Are you interested in how designers and publishers have met with success? Tom Vasel sits down with designers and publishers, and talks about how they got to where they are, with an emphasis on tips for aspiring game designers.

For our seventh episode, we talk to designer Stephen Glenn, who produced games such as Balloon Cup and !st and Goal.

Direct download: BGU007-Stephen_Glenn.mp3
Category:Designer -- posted at: 3:59pm EST

In this episode we talk to Mark from Days of Wonder about how that company went from small to where they are now - and how they decide to put out their games.

Direct download: BGU006-Mark_Kauffman.mp3
Category:Publisher -- posted at: 10:17am EST

For our fifth episode, we talk to Eric Lang, designer of Chaos in the Old World and Quarriors

Direct download: BGU005-Eric_Lang.mp3
Category:Designer -- posted at: 10:54am EST

For our fourth episode, we talk to Andrew Parks, designer of Core Worlds and Camelot Legends

Direct download: BGU004-Andrew_Parks.mp3
Category:Designer -- posted at: 1:36pm EST

For our third episode, we talk with Zev, founder of Z-man Games (Clash of Cultures, Agricola)

Direct download: BGU003-Zev_Schlasinger.mp3
Category:Publisher -- posted at: 6:42am EST

For our second episode, we talk with Jay Little, designer of games such as Blood Bowl Team Manager and X-wing Miniatures

Direct download: BGU002-Jay_Little.mp3
Category:Designer -- posted at: 6:40am EST

In our first episode, we are joined by Stephen Buoncore, president of Stronghold Games (Survive, Core Worlds)

Direct download: BGU001-Stephen_Buonocore.mp3
Category:Publisher -- posted at: 6:39am EST

1